Instance member | Description |
Full Usage:
this.AddEdge
Parameters:
ChannelDesc
update : UnsignedChannelUpdateMsg
Returns: DirectedLNGraph
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Full Usage:
this.AddEdges
Parameters:
seq<ChannelDesc * UnsignedChannelUpdateMsg>
Returns: DirectedLNGraph
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Full Usage:
this.PrettyPrint
Returns: string
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Static member | Description |
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Full Usage:
DirectedLNGraph.MakeGraph(channels)
Parameters:
Map<ShortChannelId, PublicChannel>
Returns: DirectedLNGraph
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This is the recommended way of creating the network graph. We don't include private channels: they would bloat the graph without providing any value(if they are private they probably don't want to be involved in routing other people's payments). The only private channels we know are ours: we should check them to see if our destination can be reached in a single hop via private channel before using the public network graph
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